STATS

YODA
[Star Wars]

Score:
Max:
Charge:
Skill:


Other:

270 (+20 per level)
1250 (level 50)
20-25
Stops time for a bit. Tsums
cleared during this time are
cleared as one chain!

Similar to Bumblebee Pooh
except Yoda Tsums cleared
during time freeze charge
his skill normally.

Skill Charge
1 25
2 24
3 23
4 22
5 21
6 20

MY RATING

High Score:
Coins:
Bursting:
Combo:

Overall:




High Score: Scoring potential of Tsum, Coins: How well this Tsum earns coins, Bursting: Amount of Tsums this guy can obliterate each game--basically a measure of how well it will help you level up other Tsums, Combo: Ease of getting high combos.

STRATEGY

Yoda is similar to Bumblebee Pooh in terms of skill mechanics but he has one slight difference and that is his charge rate is not reduced during his skill. This is a huge benefit especially when Yoda is at skill level 6 becuase more often than not you will clear more than 5 Yoda Tsums during his skill, which would bring him on even charge settings with Bumblebee Pooh.

The same strategy about Bumblebee Pooh applies where you can choose to save the +score bubbles for his skill or not. Saving them will add +10% to the total score of your chain whereas not saving them will give you a flat 15-25k points and clear 10-12 Tsums. I personally don't save it because my Tsums are not high level enough to warrant a 10% increase to my chain score. If yours are though, and you are getting over 250k after Yoda's skill, then it is probably worth it to save the +score bubbles.

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