STATS

STITCH
[Lilo & Stitch]

Score:
Max:
Charge:
Skill:


Other:

80 (+18 per level)
962(level 50)
14
Clears a vertical line of
Tsums.

Mike clone.

Skill Radius
1 XS
2 S
3 M
4 L
5 XL
6 XXL

MY RATING

High Score:
Coins:
Bursting:
Combo:

Overall:




High Score: Scoring potential of Tsum, Coins: How well this Tsum earns coins, Bursting: Amount of Tsums this guy can obliterate each game--basically a measure of how well it will help you level up other Tsums, Combo: Ease of getting high combos.

STRATEGY

Stitch is a first-generation burst Tsum so naturally he's crap compared to the new second-generation burst Tsums that are just completely way better. So in this comment I will just compare him to his first-generation rival, Mike. They are the same except Stitch requires 14 to charge whereas Mike needs 15. Comparison over. Don't use Stitch, he is weak now. Only use him if you have a blue cat-dog fetish or if you want your Angel to get more points during her skill.

To maximize efficiency with Stitch, use his ability just as new Tsums are starting to fall. After clearing chains, the new Tsums that fall from the top of the screen always originate from the center and Stitch is able to clear them even if they are not visible yet. Timing it correctly will earn you an additional 2-5 Tsums cleared.

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