STATS

LADY
[Lady and the Tramp]

Score:
Max:
Charge:
Skill:


Other:

80 (+21 per level)
1109 (level 50)
12
Earn more coins for a
short amount of time.

Where's Tramp?

Skill Time (sec)
1 7.0
2 7.5
3 8.0
4 8.3
5 8.6
6 8.8

MY RATING

High Score:
Coins:
Bursting:
Combo:

Overall:




High Score: Scoring potential of Tsum, Coins: How well this Tsum earns coins, Bursting: Amount of Tsums this guy can obliterate each game--basically a measure of how well it will help you level up other Tsums, Combo: Ease of getting high combos.

STRATEGY

Lady is another one of those relic Tsums from the original game that are no longer viable. She used to be one of the best Tsums at getting coins and back then, having an awesome game and getting 1,500 coins was like HOLY SHIIIIIIIT I LOVE LADY!! But now you got fools like Bumblebee Pooh who can get 1,500 coins almost every time at skill level 1. The only time Lady's useful nowadays is if you get her early in your Tsum Tsum career. If you get her late, then too bad, you'll probably already have many burst Tsums that can out-coin her with a lot less effort and luck.

Fun fact: Tramp is in the game under the alias "Buzz Lightyear".

If you are using Lady as your primary coin getter, the essential strategy for her is to SAVE all bubbles, big Tsums, and long chains for her ability. Yes, it is worth the struggle of finding other chains and using shuffle if you have to in order to preserve those things. Bubbles, chains, and big Tsums are probably worth about 3x more coins and if you blow it early, you won't get shit. Also, clear Lady Tsums as your main priority. The longer you can keep her skill up, the more money you make.

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