STATS

JIMINY CRICKET
[Pinocchio]

Score:
Max:
Charge:
Skill:


Other:

70 (+18 per level)
952 (level 50)
15
Clears a vertical wave
of Tsums.

Top-tier Burst Tsum.

Skill Radius
1 XS
2 S
3 M
4 L
5 XL
6 XXL

MY RATING

High Score:
Coins:
Bursting:
Combo:

Overall:




High Score: Scoring potential of Tsum, Coins: How well this Tsum earns coins, Bursting: Amount of Tsums this guy can obliterate each game--basically a measure of how well it will help you level up other Tsums, Combo: Ease of getting high combos.

STRATEGY

Jiminy Cricket is the vertical version of Jasmine except he's a little less good for the following reasons:

1) He requires two more Tsums to charge his skill than Jasmine does
2) Vertical burst Tsums are inferior to horizontal ones because the Tsums take longer to fill the void
3) He just does not clear 30+ Tsums as often as Jasmine does.

Given these things though, he still is probably one of the three best burst Tsums in the game. Even though on paper he looks like he should be average, I think he performs really well because (and this could just be my imagination) as a MyTsum, he appears in the game much more frequently than do other MyTsums. This is why I can use his skill just as often as Jasmines, despite requiring a 15 Tsum charge. But as I said before, I could just be imagining this. But as I also said before, there has to be a reason why he gives tremendous scores and coins despite being statistically inferior to Jasmine.

Just a tip: The best time to use his skill is after clearing a chain and new Tsums are just about to fall from the top but you can't see them yet. They are there, they're just off-screen. This is the best time to use ANY vertical burst skill because they're all bunched up so you will nab 'em all. It takes some practice to get the timing down and identify which situations are best to do it, but this is the only way to get 30+ Tsum clears with Jiminy Cricket.

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