STATS

ANGEL
[Lilo & Stitch]

Score:
Max:
Charge:
Skill:



Other:

90 (+24 per level)
1266 (level 50)
19
Only two types of Tsum
Tsums appear for a short
time.

Chains created during
Angel's skill are
cleared instantly.

Skill Time (sec)
1 5.0
2 5.4
3 5.8
4 6.2
5 6.7
6 7.0

MY RATING

High Score:
Coins:
Bursting:
Combo:

Overall:




High Score: Scoring potential of Tsum, Coins: How well this Tsum earns coins, Bursting: Amount of Tsums this guy can obliterate each game--basically a measure of how well it will help you level up other Tsums, Combo: Ease of getting high combos.

STRATEGY

Angel's skill is very similar to Oswald except for a few differences:

1) Her skill can last longer becasue she goes up to skill 6 instead of just 2 for Oswald
2) Her skill creates two Tsums: Angel and heart-eyed lipstick-smacked Stitches
3) Angel Tsums are worth the same point value, but Stitch Tsums are worth 2x whatever your point value for Stitch is.

The most important thing to take from this is the scoring. With Oswald, his face and butt are all worth the same amount of points. But with Angel's skill, STITCHES ARE WORTH WAY MORE POINTS (insert sexist comment here.) He will give you double whatever your current Stitch is worth so basically somewhere between 180-1,924 points each. This is especially good if you've been playing Tsum Tsum for a while and already have a matured Stitch.

This then creates a two-fold strategy for maximizing scores. First is to obviously get rid of what little social life you had and get Stitch to level 50 (Angel too). Second, wait for Fever Time to activate Angel's skill and then clear all of the Angel Tsums first leaving you a screen full of Stitches that is hopefully worth enough points to buy a fuckin Tesla Model X.

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